A board game made specifically for computer geeks? Aimed at kids 11+ c-jump – as the game is called – tries to familiarize the players with fundamentals of computer programming languages like C, C++ and Java. Players move around the board by calculating the number of steps in programming syntax. Yeah, sure – and “…Skiing and snowboarding is a perfect programming analogy…”
Guys get real – our suggestion, after spending an afternoon playing the game how about creating an Java applet of the game.
We believe that board games moved into the physical world have much more geek potential. Currently our best example: The Stanford Campus Turf
- Game on: Huge interactive computer game exhibition in London
- USD 20,000 Flash game development contest
- UN: An on-line game to teach children how to save lives
- LevelHead: Open Source AR game
From today you can explore the history and culture of computer games at the London Science Museum huge interactive computer game exhibition Game On. More then 120 classic and modern games – from the world’s first computer game of 1962 up to the latest of todays advanced computer games – will be shown and can [...]
The popular gamer web site AddictingGames has opened a flash game development contest with over USD 20,000 in prize money, plus promotion of the winners on the AddictingGames site. All games submissions must be new games and you must own the rights. They have to be authored in Flash and must be under 3 megs [...]
As part of the 2006-2007 World Disaster Reduction Campaign “Disaster Risk Reduction Begins at School” the secretariat of the UN International Strategy for Disaster Reduction has launched an on-line game to teach children how to build safer villages and cities against disasters. Players can chose between five scenarios they will try to prevent – from earthquakes over hurricanes to flood and Tsunamis. Each scenario takes between 10 and 20 minutes to play, depending on the disaster you are trying to prevent and…
It started off as a residential project at the “Medialab Madrid” called “Unprepared Architecture”. Julian Oliver – the developer behind LevelHead – worked together with designer Simone Jones during June 2007 in Madrid on this “experiment in augmenting architecture“.
While not a game or avatar at that time, the work consisted of a three-dimensional animation that is inscribed on the projection of a 5cm x 5cm cube moved by the user. By now Julian Oliver has turned it into a prototype for an augmented reality game…