It started off as a residential project at the Medialab Madrid called “Unprepared Architecture”. Julian Oliver – the developer behind LevelHead – worked together with designer Simone Jones during June 2007 in Madrid on this “experiment in augmenting architecture“.
While not a game or avatar at that time, the work consisted of a three-dimensional animation that is inscribed on the projection of a 5cm x 5cm cube moved by the user. By now Julian Oliver has turned it into a prototype for an augmented reality game.
“…Using tilt motions, the player moves a character through rooms that appear inside one of several cubes on a table. Each room is logically connected by a series of doors, though some doors lead nowhere (they are traps).
The player has 2 minutes to find the exit of each cube, leading the character into the entrance of the next…“
“…There are five cubes (levels) in total and just as you imagine, the traps become increasingly difficult to avoid…“
The game uses Sony’s EyeToy motion-sensing camera to capture the user movements of the cube and a normal screen to present the computed results. To create the software a series of open source 3D graphics and AR toolkits are used and Julian Oliver is planning to provide the game as open source for Linux soon.
We are looking forward to try it out…
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